Battle Rules & Guidlines
JB will decide when battles begin and when they end.
Here's how battle's will work:
When JB initiates a battle. If the enemy snuck up on the group, the enemy will attack first, otherwise, the players may choose which enemy to attack and post their attacking phrase.
Players may not decide the fate of the enemy or the amount of damage they do.
Battles damages are compiled by a dice program run by JB.
When a player decides to attack an enemy, JB will roll two dice. The sum of those dice will be the damage done. Then, a second single die will be rolled. If that die lands on a 6, the player' hit is then doubled and is a critical hit. If the secondary roll lands on a 1, the player misses and does no damage.
This same procedure is done for all enemy attacks as well. (Stronger enemies will use more than two die or the die may have more then 6 faces. The strength of the enemy will be set by JB.)
The player may also choose to defend his turn. The player will not attack, and the next time he is attacked by the enemy, the enemy will only roll with one dice instead of two. (Or half the amount of dice that enemy is using.)
These rules will be tweaked as I think of more but these are good for now.