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The Writers Guild
Anyone into world-buiding and map making (Inkarnate, Wonderdraft, World Anvil) etc. ?
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<blockquote data-quote="Tuur" data-source="post: 77651980" data-attributes="member: 445885"><p>Geology and geography. I set several manuscripts in a fantasy country but wanted it to be realistic. I had a very specific terrain in mind for part of it (based in part on terrain I remembered while traveling) but there had to be a specific geology and natural history for that to happen. That dictated other aspects of the region.</p><p></p><p>With that in mind, I took grid paper, assigned each grid to half a day's travel and used that to get an idea of distances. It took the characters X number of days to get from Point A to Point B during good weather on descent roads for that era, so that gave me some idea of the size of the area I needed.</p><p></p><p>Rivers and streams were dictated by terrain. Everything flows from high ground to low, eventually ending into a sea (or depression and evaporating, but none of the latter in this fictional land). Farm, pasture, and timber areas were hardest. It takes a certain population to support thing, and if you have X number of knights, you need Y number of people supporting them, as well as farm, pasture, and timber to supply everyone. I ended up finding some suggestions for making role playing games, putting them into a spreadsheet with the desired population, and using the random function to generate population numbers for cities, towns, and villages. Set in Europe, I had a settlement about every half day's journey on the roads, some no more than a few houses. From that I had an idea of how much had to be farmland and pasture, and how much left over for timber.</p><p></p><p>Using the grids, I could estimate the area and know how much of it would be the farmland, pasture, and timberland and sketch them in. Now I had rivers, streams, towns, roads, and trails as the setting. It also affected available building materials, and that dictated the structures people lived in.</p><p></p><p>Terrain affects weather. I had a significant mountain range, but that would also mean I had a rain shadow. If rain moved it, it didn't do so from the mountains. Also had lower mountains where there wasn't a rain shadow. And mountains affect things like how the characters experience sunrise and sunset.</p></blockquote><p></p>
[QUOTE="Tuur, post: 77651980, member: 445885"] Geology and geography. I set several manuscripts in a fantasy country but wanted it to be realistic. I had a very specific terrain in mind for part of it (based in part on terrain I remembered while traveling) but there had to be a specific geology and natural history for that to happen. That dictated other aspects of the region. With that in mind, I took grid paper, assigned each grid to half a day's travel and used that to get an idea of distances. It took the characters X number of days to get from Point A to Point B during good weather on descent roads for that era, so that gave me some idea of the size of the area I needed. Rivers and streams were dictated by terrain. Everything flows from high ground to low, eventually ending into a sea (or depression and evaporating, but none of the latter in this fictional land). Farm, pasture, and timber areas were hardest. It takes a certain population to support thing, and if you have X number of knights, you need Y number of people supporting them, as well as farm, pasture, and timber to supply everyone. I ended up finding some suggestions for making role playing games, putting them into a spreadsheet with the desired population, and using the random function to generate population numbers for cities, towns, and villages. Set in Europe, I had a settlement about every half day's journey on the roads, some no more than a few houses. From that I had an idea of how much had to be farmland and pasture, and how much left over for timber. Using the grids, I could estimate the area and know how much of it would be the farmland, pasture, and timberland and sketch them in. Now I had rivers, streams, towns, roads, and trails as the setting. It also affected available building materials, and that dictated the structures people lived in. Terrain affects weather. I had a significant mountain range, but that would also mean I had a rain shadow. If rain moved it, it didn't do so from the mountains. Also had lower mountains where there wasn't a rain shadow. And mountains affect things like how the characters experience sunrise and sunset. [/QUOTE]
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Anyone into world-buiding and map making (Inkarnate, Wonderdraft, World Anvil) etc. ?
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