Log in
Register
Search
Search titles only
By:
Search titles only
By:
Forums
New posts
Forum list
Search forums
Leaderboards
Games
Our Blog
Blogs
New entries
New comments
Blog list
Search blogs
Credits
Transactions
Shop
Blessings: ✟0.00
Tickets
Open new ticket
Watched
Donate
Log in
Register
Search
Search titles only
By:
Search titles only
By:
More options
Toggle width
Share this page
Share this page
Share
Reddit
Pinterest
Tumblr
WhatsApp
Email
Share
Link
Menu
Install the app
Install
Forums
Leisure and Society
Fellowship and Games
Gamers Zone
Christian Forums RPG
Out of the Woods REMAKE?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="PeterJames0510" data-source="post: 75647331" data-attributes="member: 416739"><p>Hi Mayflower, no I've never seen the Shack. Should it be one I put on my radar? I've never seen A Wonderful Life, but my wife says its depressing. So I've avoided it all my life; maybe I shouldn't! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Maybe RPG is the wrong term to use? Maybe it's story telling or shared story telling? In straightforward RPG, you don't usually control another person's character. But in the type we've shared in, we had 'primary' control over characters I think that we had closer affinity to; but we also shared in the process and occasionally took control of each other's characters when needed if you remember. And I was happy with it. </p><p></p><p>What do you mean 20 pages? You mean written in a word processor, not 20 pages on the forum right? </p><p></p><p>So, I think it is a form of RPG - but maybe people don't like that terminology because it reminds them too much of Dungeons and Dragons (which I'm not necessarily against, but I'm sure there are tons of creatives who want to steer clear of that?) </p><p></p><p>What do you think of this basic outline/steps of development below? Remember we can edit whichever way we like to. </p><p></p><p><strong>INTRO</strong>: A. Character with a house in the woods is maybe led by God that a member of the family is coming and God wants to show that person their spiritual gift. [this character could have a caretaker character close to age with my character if that works better or not]</p><p></p><p><strong>INTRO 2</strong>: B. My character comes to the house and at first can't appreciate the whole concept of being in the woods. Comical stuff can happen (in the movie, the guy slept on the porch the first night and found out later his grandpa was just being stubborn, but he never locked the door! The grandson just assumed the door was locked!) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>C. <strong>Tragedy </strong>- Something tragic happens either to my character or yours, like learning they have cancer and that is why they are living out in the woods, or whatever it might be. The tragedy seeks to bring the two characters closer to one another.</p><p></p><p>D. <strong>Bonding </strong>- The two or three characters (or whoever) start to bond and have a godly friendship and my character begins to learn more and more about being in the woods and the real reason their relative lives out in the woods, whatever those reasons might be.</p><p></p><p>E. <strong>Return of the old family</strong> - The old family that wants to do harm to the person living in the woods returns and tries to pull my character back with them and maintain the original goal: get the the character to sign paperwork releasing the property to the family instead of the grandpa/grandma/whoever's wishes.</p><p></p><p>F. <strong>ARC OF CONFLICT</strong>: Something happens that conflicts everyone with the ending result being the family leaves and shows the true colors that the family didn't really care. At this juncture, my character must decide: is he going back with them, is he staying with the person in the woods.</p><p></p><p>G. <strong>Resolution</strong>: The story resolves with happiness for both characters, whether one dies to go be with the Lord or is miraculously healed. My character ultimately decides to stay in the area of the relative, take over their house after they die, or just live nearby. Whatever we decide.</p></blockquote><p></p>
[QUOTE="PeterJames0510, post: 75647331, member: 416739"] Hi Mayflower, no I've never seen the Shack. Should it be one I put on my radar? I've never seen A Wonderful Life, but my wife says its depressing. So I've avoided it all my life; maybe I shouldn't! :) Maybe RPG is the wrong term to use? Maybe it's story telling or shared story telling? In straightforward RPG, you don't usually control another person's character. But in the type we've shared in, we had 'primary' control over characters I think that we had closer affinity to; but we also shared in the process and occasionally took control of each other's characters when needed if you remember. And I was happy with it. What do you mean 20 pages? You mean written in a word processor, not 20 pages on the forum right? So, I think it is a form of RPG - but maybe people don't like that terminology because it reminds them too much of Dungeons and Dragons (which I'm not necessarily against, but I'm sure there are tons of creatives who want to steer clear of that?) What do you think of this basic outline/steps of development below? Remember we can edit whichever way we like to. [B]INTRO[/B]: A. Character with a house in the woods is maybe led by God that a member of the family is coming and God wants to show that person their spiritual gift. [this character could have a caretaker character close to age with my character if that works better or not] [B]INTRO 2[/B]: B. My character comes to the house and at first can't appreciate the whole concept of being in the woods. Comical stuff can happen (in the movie, the guy slept on the porch the first night and found out later his grandpa was just being stubborn, but he never locked the door! The grandson just assumed the door was locked!) :) C. [B]Tragedy [/B]- Something tragic happens either to my character or yours, like learning they have cancer and that is why they are living out in the woods, or whatever it might be. The tragedy seeks to bring the two characters closer to one another. D. [B]Bonding [/B]- The two or three characters (or whoever) start to bond and have a godly friendship and my character begins to learn more and more about being in the woods and the real reason their relative lives out in the woods, whatever those reasons might be. E. [B]Return of the old family[/B] - The old family that wants to do harm to the person living in the woods returns and tries to pull my character back with them and maintain the original goal: get the the character to sign paperwork releasing the property to the family instead of the grandpa/grandma/whoever's wishes. F. [B]ARC OF CONFLICT[/B]: Something happens that conflicts everyone with the ending result being the family leaves and shows the true colors that the family didn't really care. At this juncture, my character must decide: is he going back with them, is he staying with the person in the woods. G. [B]Resolution[/B]: The story resolves with happiness for both characters, whether one dies to go be with the Lord or is miraculously healed. My character ultimately decides to stay in the area of the relative, take over their house after they die, or just live nearby. Whatever we decide. [/QUOTE]
Insert quotes…
Verification
Post reply
Forums
Leisure and Society
Fellowship and Games
Gamers Zone
Christian Forums RPG
Out of the Woods REMAKE?
Top
Bottom